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		<id>http://www.jexp.ru/index.php?action=history&amp;feed=atom&amp;title=Java%2FGame%2FGraphics_Speed</id>
		<title>Java/Game/Graphics Speed - История изменений</title>
		<link rel="self" type="application/atom+xml" href="http://www.jexp.ru/index.php?action=history&amp;feed=atom&amp;title=Java%2FGame%2FGraphics_Speed"/>
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		<updated>2026-04-22T01:53:48Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://www.jexp.ru/index.php?title=Java/Game/Graphics_Speed&amp;diff=8543&amp;oldid=prev</id>
		<title>Admin: 1 версия</title>
		<link rel="alternate" type="text/html" href="http://www.jexp.ru/index.php?title=Java/Game/Graphics_Speed&amp;diff=8543&amp;oldid=prev"/>
				<updated>2010-06-01T07:07:34Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 07:07, 1 июня 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://www.jexp.ru/index.php?title=Java/Game/Graphics_Speed&amp;diff=8542&amp;oldid=prev</id>
		<title> в 18:01, 31 мая 2010</title>
		<link rel="alternate" type="text/html" href="http://www.jexp.ru/index.php?title=Java/Game/Graphics_Speed&amp;diff=8542&amp;oldid=prev"/>
				<updated>2010-05-31T18:01:46Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Image Speed Test  ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
       /*&lt;br /&gt;
DEVELOPING GAME IN JAVA &lt;br /&gt;
Caracteristiques&lt;br /&gt;
Editeur : NEW RIDERS &lt;br /&gt;
Auteur : BRACKEEN &lt;br /&gt;
Parution : 09 2003 &lt;br /&gt;
Pages : 972 &lt;br /&gt;
Isbn : 1-59273-005-1 &lt;br /&gt;
Reliure : Paperback &lt;br /&gt;
Disponibilite : Disponible a la librairie &lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
import java.awt.*;&lt;br /&gt;
import javax.swing.ImageIcon;&lt;br /&gt;
import javax.swing.JFrame;&lt;br /&gt;
public class ImageSpeedTest extends JFrame {&lt;br /&gt;
  public static void main(String args[]) {&lt;br /&gt;
    DisplayMode displayMode;&lt;br /&gt;
    if (args.length == 3) {&lt;br /&gt;
      displayMode = new DisplayMode(Integer.parseInt(args[0]), Integer&lt;br /&gt;
          .parseInt(args[1]), Integer.parseInt(args[2]),&lt;br /&gt;
          DisplayMode.REFRESH_RATE_UNKNOWN);&lt;br /&gt;
    } else {&lt;br /&gt;
      displayMode = new DisplayMode(800, 600, 16,&lt;br /&gt;
          DisplayMode.REFRESH_RATE_UNKNOWN);&lt;br /&gt;
    }&lt;br /&gt;
    ImageSpeedTest test = new ImageSpeedTest();&lt;br /&gt;
    test.run(displayMode);&lt;br /&gt;
  }&lt;br /&gt;
  private static final int FONT_SIZE = 24;&lt;br /&gt;
  private static final long TIME_PER_IMAGE = 1500;&lt;br /&gt;
  private SimpleScreenManager screen;&lt;br /&gt;
  private Image bgImage;&lt;br /&gt;
  private Image opaqueImage;&lt;br /&gt;
  private Image transparentImage;&lt;br /&gt;
  private Image translucentImage;&lt;br /&gt;
  private Image antiAliasedImage;&lt;br /&gt;
  private boolean imagesLoaded;&lt;br /&gt;
  public void run(DisplayMode displayMode) {&lt;br /&gt;
    setBackground(Color.blue);&lt;br /&gt;
    setForeground(Color.white);&lt;br /&gt;
    setFont(new Font(&amp;quot;Dialog&amp;quot;, Font.PLAIN, FONT_SIZE));&lt;br /&gt;
    imagesLoaded = false;&lt;br /&gt;
    screen = new SimpleScreenManager();&lt;br /&gt;
    try {&lt;br /&gt;
      screen.setFullScreen(displayMode, this);&lt;br /&gt;
      synchronized (this) {&lt;br /&gt;
        loadImages();&lt;br /&gt;
        // wait for test to complete&lt;br /&gt;
        try {&lt;br /&gt;
          wait();&lt;br /&gt;
        } catch (InterruptedException ex) {&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
    } finally {&lt;br /&gt;
      screen.restoreScreen();&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
  public void loadImages() {&lt;br /&gt;
    bgImage = loadImage(&amp;quot;images/background.jpg&amp;quot;);&lt;br /&gt;
    opaqueImage = loadImage(&amp;quot;images/opaque.png&amp;quot;);&lt;br /&gt;
    transparentImage = loadImage(&amp;quot;images/transparent.png&amp;quot;);&lt;br /&gt;
    translucentImage = loadImage(&amp;quot;images/translucent.png&amp;quot;);&lt;br /&gt;
    antiAliasedImage = loadImage(&amp;quot;images/antialiased.png&amp;quot;);&lt;br /&gt;
    imagesLoaded = true;&lt;br /&gt;
    // signal to AWT to repaint this window&lt;br /&gt;
    repaint();&lt;br /&gt;
  }&lt;br /&gt;
  private final Image loadImage(String fileName) {&lt;br /&gt;
    return new ImageIcon(fileName).getImage();&lt;br /&gt;
  }&lt;br /&gt;
  public void paint(Graphics g) {&lt;br /&gt;
    // set text anti-aliasing&lt;br /&gt;
    if (g instanceof Graphics2D) {&lt;br /&gt;
      Graphics2D g2 = (Graphics2D) g;&lt;br /&gt;
      g2.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING,&lt;br /&gt;
          RenderingHints.VALUE_TEXT_ANTIALIAS_ON);&lt;br /&gt;
    }&lt;br /&gt;
    // draw images&lt;br /&gt;
    if (imagesLoaded) {&lt;br /&gt;
      drawImage(g, opaqueImage, &amp;quot;Opaque&amp;quot;);&lt;br /&gt;
      drawImage(g, transparentImage, &amp;quot;Transparent&amp;quot;);&lt;br /&gt;
      drawImage(g, translucentImage, &amp;quot;Translucent&amp;quot;);&lt;br /&gt;
      drawImage(g, antiAliasedImage, &amp;quot;Translucent (Anti-Aliased)&amp;quot;);&lt;br /&gt;
      // notify that the test is complete&lt;br /&gt;
      synchronized (this) {&lt;br /&gt;
        notify();&lt;br /&gt;
      }&lt;br /&gt;
    } else {&lt;br /&gt;
      g.drawString(&amp;quot;Loading Images...&amp;quot;, 5, FONT_SIZE);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
  public void drawImage(Graphics g, Image image, String name) {&lt;br /&gt;
    int width = screen.getFullScreenWindow().getWidth()&lt;br /&gt;
        - image.getWidth(null);&lt;br /&gt;
    int height = screen.getFullScreenWindow().getHeight()&lt;br /&gt;
        - image.getHeight(null);&lt;br /&gt;
    int numImages = 0;&lt;br /&gt;
    g.drawImage(bgImage, 0, 0, null);&lt;br /&gt;
    long startTime = System.currentTimeMillis();&lt;br /&gt;
    while (System.currentTimeMillis() - startTime &amp;lt; TIME_PER_IMAGE) {&lt;br /&gt;
      int x = Math.round((float) Math.random() * width);&lt;br /&gt;
      int y = Math.round((float) Math.random() * height);&lt;br /&gt;
      g.drawImage(image, x, y, null);&lt;br /&gt;
      numImages++;&lt;br /&gt;
    }&lt;br /&gt;
    long time = System.currentTimeMillis() - startTime;&lt;br /&gt;
    float speed = numImages * 1000f / time;&lt;br /&gt;
    System.out.println(name + &amp;quot;: &amp;quot; + speed + &amp;quot; images/sec&amp;quot;);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
/**&lt;br /&gt;
 * The SimpleScreenManager class manages initializing and displaying full screen&lt;br /&gt;
 * graphics modes.&lt;br /&gt;
 */&lt;br /&gt;
class SimpleScreenManager {&lt;br /&gt;
  private GraphicsDevice device;&lt;br /&gt;
  /**&lt;br /&gt;
   * Creates a new SimpleScreenManager object.&lt;br /&gt;
   */&lt;br /&gt;
  public SimpleScreenManager() {&lt;br /&gt;
    GraphicsEnvironment environment = GraphicsEnvironment&lt;br /&gt;
        .getLocalGraphicsEnvironment();&lt;br /&gt;
    device = environment.getDefaultScreenDevice();&lt;br /&gt;
  }&lt;br /&gt;
  /**&lt;br /&gt;
   * Enters full screen mode and changes the display mode.&lt;br /&gt;
   */&lt;br /&gt;
  public void setFullScreen(DisplayMode displayMode, JFrame window) {&lt;br /&gt;
    window.setUndecorated(true);&lt;br /&gt;
    window.setResizable(false);&lt;br /&gt;
    device.setFullScreenWindow(window);&lt;br /&gt;
    if (displayMode != null &amp;amp;&amp;amp; device.isDisplayChangeSupported()) {&lt;br /&gt;
      try {&lt;br /&gt;
        device.setDisplayMode(displayMode);&lt;br /&gt;
      } catch (IllegalArgumentException ex) {&lt;br /&gt;
        // ignore - illegal mode for this device&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
  /**&lt;br /&gt;
   * Returns the window currently used in full screen mode.&lt;br /&gt;
   */&lt;br /&gt;
  public Window getFullScreenWindow() {&lt;br /&gt;
    return device.getFullScreenWindow();&lt;br /&gt;
  }&lt;br /&gt;
  /**&lt;br /&gt;
   * Restores the screen&amp;quot;s display mode.&lt;br /&gt;
   */&lt;br /&gt;
  public void restoreScreen() {&lt;br /&gt;
    Window window = device.getFullScreenWindow();&lt;br /&gt;
    if (window != null) {&lt;br /&gt;
      window.dispose();&lt;br /&gt;
    }&lt;br /&gt;
    device.setFullScreenWindow(null);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- end source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Image Speed Test 2  ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
       /*&lt;br /&gt;
DEVELOPING GAME IN JAVA &lt;br /&gt;
Caracteristiques&lt;br /&gt;
Editeur : NEW RIDERS &lt;br /&gt;
Auteur : BRACKEEN &lt;br /&gt;
Parution : 09 2003 &lt;br /&gt;
Pages : 972 &lt;br /&gt;
Isbn : 1-59273-005-1 &lt;br /&gt;
Reliure : Paperback &lt;br /&gt;
Disponibilite : Disponible a la librairie &lt;br /&gt;
*/&lt;br /&gt;
import java.awt.*;&lt;br /&gt;
import java.awt.geom.AffineTransform;&lt;br /&gt;
import javax.swing.ImageIcon;&lt;br /&gt;
import javax.swing.JFrame;&lt;br /&gt;
public class ImageSpeedTest2 extends JFrame {&lt;br /&gt;
    public static void main(String args[]) {&lt;br /&gt;
        DisplayMode displayMode;&lt;br /&gt;
        if (args.length == 3) {&lt;br /&gt;
            displayMode = new DisplayMode(&lt;br /&gt;
                Integer.parseInt(args[0]),&lt;br /&gt;
                Integer.parseInt(args[1]),&lt;br /&gt;
                Integer.parseInt(args[2]),&lt;br /&gt;
                DisplayMode.REFRESH_RATE_UNKNOWN);&lt;br /&gt;
        }&lt;br /&gt;
        else {&lt;br /&gt;
            displayMode = new DisplayMode(800, 600, 16,&lt;br /&gt;
                DisplayMode.REFRESH_RATE_UNKNOWN);&lt;br /&gt;
        }&lt;br /&gt;
        ImageSpeedTest2 test = new ImageSpeedTest2();&lt;br /&gt;
        test.run(displayMode);&lt;br /&gt;
    }&lt;br /&gt;
    private static final int FONT_SIZE = 24;&lt;br /&gt;
    private static final long TIME_PER_IMAGE = 1500;&lt;br /&gt;
    private SimpleScreenManager screen;&lt;br /&gt;
    private Image bgImage;&lt;br /&gt;
    private Image opaqueImage;&lt;br /&gt;
    private Image transparentImage;&lt;br /&gt;
    private Image translucentImage;&lt;br /&gt;
    private Image antiAliasedImage;&lt;br /&gt;
    private boolean imagesLoaded;&lt;br /&gt;
    public void run(DisplayMode displayMode) {&lt;br /&gt;
        setBackground(Color.blue);&lt;br /&gt;
        setForeground(Color.white);&lt;br /&gt;
        setFont(new Font(&amp;quot;Dialog&amp;quot;, Font.PLAIN, FONT_SIZE));&lt;br /&gt;
        imagesLoaded = false;&lt;br /&gt;
        screen = new SimpleScreenManager();&lt;br /&gt;
        try {&lt;br /&gt;
            screen.setFullScreen(displayMode, this);&lt;br /&gt;
            synchronized (this) {&lt;br /&gt;
                loadImages();&lt;br /&gt;
                // wait for test to complete&lt;br /&gt;
                try {&lt;br /&gt;
                    wait();&lt;br /&gt;
                }&lt;br /&gt;
                catch (InterruptedException ex) { }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
        finally {&lt;br /&gt;
            screen.restoreScreen();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    public void loadImages() {&lt;br /&gt;
        bgImage = loadImage(&amp;quot;images/background.jpg&amp;quot;);&lt;br /&gt;
        opaqueImage = loadImage(&amp;quot;images/opaque.png&amp;quot;);&lt;br /&gt;
        transparentImage = loadImage(&amp;quot;images/transparent.png&amp;quot;);&lt;br /&gt;
        translucentImage = loadImage(&amp;quot;images/translucent.png&amp;quot;);&lt;br /&gt;
        antiAliasedImage = loadImage(&amp;quot;images/antialiased.png&amp;quot;);&lt;br /&gt;
        imagesLoaded = true;&lt;br /&gt;
        // signal to AWT to repaint this window&lt;br /&gt;
        repaint();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    private final Image loadImage(String fileName) {&lt;br /&gt;
        return new ImageIcon(fileName).getImage();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    public void paint(Graphics g) {&lt;br /&gt;
        // set text anti-aliasing&lt;br /&gt;
        if (g instanceof Graphics2D) {&lt;br /&gt;
            Graphics2D g2 = (Graphics2D)g;&lt;br /&gt;
            g2.setRenderingHint(&lt;br /&gt;
                RenderingHints.KEY_TEXT_ANTIALIASING,&lt;br /&gt;
                RenderingHints.VALUE_TEXT_ANTIALIAS_ON);&lt;br /&gt;
        }&lt;br /&gt;
        // draw images&lt;br /&gt;
        if (imagesLoaded) {&lt;br /&gt;
            drawImage(g, opaqueImage, &amp;quot;Opaque&amp;quot;, false);&lt;br /&gt;
            drawImage(g, transparentImage, &amp;quot;Transparent&amp;quot;, false);&lt;br /&gt;
            drawImage(g, translucentImage, &amp;quot;Translucent&amp;quot;, false);&lt;br /&gt;
            drawImage(g, antiAliasedImage,&lt;br /&gt;
              &amp;quot;Translucent (Anti-Aliased)&amp;quot;, false);&lt;br /&gt;
            drawImage(g, opaqueImage, &amp;quot;Opaque (Flipped)&amp;quot;, true);&lt;br /&gt;
            drawImage(g, transparentImage,&lt;br /&gt;
                &amp;quot;Transparent (Flipped)&amp;quot;, true);&lt;br /&gt;
            drawImage(g, translucentImage,&lt;br /&gt;
                &amp;quot;Translucent (Flipped)&amp;quot;, true);&lt;br /&gt;
            drawImage(g, antiAliasedImage,&lt;br /&gt;
              &amp;quot;Translucent (Anti-Aliased, Flipped)&amp;quot;, true);&lt;br /&gt;
            // notify that the test is complete&lt;br /&gt;
            synchronized (this) {&lt;br /&gt;
                notify();&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
        else {&lt;br /&gt;
            g.drawString(&amp;quot;Loading Images...&amp;quot;, 5, FONT_SIZE);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    public void drawImage(Graphics g1, Image image, String name,&lt;br /&gt;
        boolean flip)&lt;br /&gt;
    {&lt;br /&gt;
        Graphics2D g = (Graphics2D)g1;&lt;br /&gt;
        AffineTransform transform = new AffineTransform();&lt;br /&gt;
        int width = screen.getFullScreenWindow().getWidth() -&lt;br /&gt;
            image.getWidth(null);&lt;br /&gt;
        int height = screen.getFullScreenWindow().getHeight() -&lt;br /&gt;
            image.getHeight(null);&lt;br /&gt;
        int numImages = 0;&lt;br /&gt;
        g.drawImage(bgImage, 0, 0, null);&lt;br /&gt;
        long startTime = System.currentTimeMillis();&lt;br /&gt;
        while (System.currentTimeMillis() - startTime&lt;br /&gt;
            &amp;lt; TIME_PER_IMAGE)&lt;br /&gt;
        {&lt;br /&gt;
            int x = Math.round((float)Math.random() * width);&lt;br /&gt;
            int y = Math.round((float)Math.random() * height);&lt;br /&gt;
            transform.setToTranslation(x, y);&lt;br /&gt;
            // if the sprite is moving left, flip the image&lt;br /&gt;
            if (flip) {&lt;br /&gt;
                transform.scale(-1, 1);&lt;br /&gt;
                transform.translate(-image.getWidth(null), 0);&lt;br /&gt;
            }&lt;br /&gt;
            // draw it&lt;br /&gt;
            g.drawImage(image, transform, null);&lt;br /&gt;
            numImages++;&lt;br /&gt;
        }&lt;br /&gt;
        long time = System.currentTimeMillis() - startTime;&lt;br /&gt;
        float speed = numImages * 1000f / time;&lt;br /&gt;
        System.out.println(name + &amp;quot;: &amp;quot; + speed + &amp;quot; images/sec&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
/**&lt;br /&gt;
 * The SimpleScreenManager class manages initializing and displaying full screen&lt;br /&gt;
 * graphics modes.&lt;br /&gt;
 */&lt;br /&gt;
class SimpleScreenManager {&lt;br /&gt;
  private GraphicsDevice device;&lt;br /&gt;
  /**&lt;br /&gt;
   * Creates a new SimpleScreenManager object.&lt;br /&gt;
   */&lt;br /&gt;
  public SimpleScreenManager() {&lt;br /&gt;
    GraphicsEnvironment environment = GraphicsEnvironment&lt;br /&gt;
        .getLocalGraphicsEnvironment();&lt;br /&gt;
    device = environment.getDefaultScreenDevice();&lt;br /&gt;
  }&lt;br /&gt;
  /**&lt;br /&gt;
   * Enters full screen mode and changes the display mode.&lt;br /&gt;
   */&lt;br /&gt;
  public void setFullScreen(DisplayMode displayMode, JFrame window) {&lt;br /&gt;
    window.setUndecorated(true);&lt;br /&gt;
    window.setResizable(false);&lt;br /&gt;
    device.setFullScreenWindow(window);&lt;br /&gt;
    if (displayMode != null &amp;amp;&amp;amp; device.isDisplayChangeSupported()) {&lt;br /&gt;
      try {&lt;br /&gt;
        device.setDisplayMode(displayMode);&lt;br /&gt;
      } catch (IllegalArgumentException ex) {&lt;br /&gt;
        // ignore - illegal mode for this device&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
  /**&lt;br /&gt;
   * Returns the window currently used in full screen mode.&lt;br /&gt;
   */&lt;br /&gt;
  public Window getFullScreenWindow() {&lt;br /&gt;
    return device.getFullScreenWindow();&lt;br /&gt;
  }&lt;br /&gt;
  /**&lt;br /&gt;
   * Restores the screen&amp;quot;s display mode.&lt;br /&gt;
   */&lt;br /&gt;
  public void restoreScreen() {&lt;br /&gt;
    Window window = device.getFullScreenWindow();&lt;br /&gt;
    if (window != null) {&lt;br /&gt;
      window.dispose();&lt;br /&gt;
    }&lt;br /&gt;
    device.setFullScreenWindow(null);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
    &lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- end source code --&amp;gt;&lt;/div&gt;</summary>
			</entry>

	</feed>