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		<id>http://www.jexp.ru/index.php?action=history&amp;feed=atom&amp;title=Java_Tutorial%2FJ2ME%2FKey_Event</id>
		<title>Java Tutorial/J2ME/Key Event - История изменений</title>
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		<updated>2026-04-21T22:47:28Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://www.jexp.ru/index.php?title=Java_Tutorial/J2ME/Key_Event&amp;diff=4146&amp;oldid=prev</id>
		<title>Admin: 1 версия</title>
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				<updated>2010-06-01T05:00:19Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 05:00, 1 июня 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://www.jexp.ru/index.php?title=Java_Tutorial/J2ME/Key_Event&amp;diff=4145&amp;oldid=prev</id>
		<title> в 17:44, 31 мая 2010</title>
		<link rel="alternate" type="text/html" href="http://www.jexp.ru/index.php?title=Java_Tutorial/J2ME/Key_Event&amp;diff=4145&amp;oldid=prev"/>
				<updated>2010-05-31T17:44:27Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==  Canvas key events ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
import javax.microedition.lcdui.Canvas;&lt;br /&gt;
import javax.microedition.lcdui.rumand;&lt;br /&gt;
import javax.microedition.lcdui.rumandListener;&lt;br /&gt;
import javax.microedition.lcdui.Display;&lt;br /&gt;
import javax.microedition.lcdui.Displayable;&lt;br /&gt;
import javax.microedition.lcdui.Graphics;&lt;br /&gt;
import javax.microedition.midlet.MIDlet;&lt;br /&gt;
public class EventsMIDlet extends MIDlet &lt;br /&gt;
                        implements CommandListener {&lt;br /&gt;
    private Display display;&lt;br /&gt;
    protected boolean started;&lt;br /&gt;
    private Command exitCommand = new Command(&amp;quot;Exit&amp;quot;, Command.EXIT, 0);&lt;br /&gt;
    &lt;br /&gt;
    protected void startApp() {&lt;br /&gt;
        if (!started) {&lt;br /&gt;
            display = Display.getDisplay(this);&lt;br /&gt;
            Canvas canvas = new EventsCanvas();            &lt;br /&gt;
            canvas.addCommand(exitCommand);&lt;br /&gt;
            canvas.setCommandListener(this);&lt;br /&gt;
            display.setCurrent(canvas);&lt;br /&gt;
            started = true;&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    protected void pauseApp() {&lt;br /&gt;
    }&lt;br /&gt;
    protected void destroyApp(boolean unconditional) {&lt;br /&gt;
    }&lt;br /&gt;
    public void commandAction(Command c, Displayable d) {&lt;br /&gt;
        if (c == exitCommand) {&lt;br /&gt;
            notifyDestroyed();&lt;br /&gt;
        }&lt;br /&gt;
    }     &lt;br /&gt;
}&lt;br /&gt;
class EventsCanvas extends Canvas {&lt;br /&gt;
    &lt;br /&gt;
    static int[] keyCodes = {KEY_NUM0, KEY_NUM1, KEY_NUM2, KEY_NUM3, KEY_NUM4,&lt;br /&gt;
                             KEY_NUM5, KEY_NUM6, KEY_NUM7, KEY_NUM8, KEY_NUM9,&lt;br /&gt;
                             KEY_POUND, KEY_STAR};&lt;br /&gt;
    static String[] keyNames = {&amp;quot;KEY_NUM0&amp;quot;, &amp;quot;KEY_NUM1&amp;quot;, &amp;quot;KEY_NUM2&amp;quot;, &amp;quot;KEY_NUM3&amp;quot;, &amp;quot;KEY_NUM4&amp;quot;,&lt;br /&gt;
                             &amp;quot;KEY_NUM5&amp;quot;, &amp;quot;KEY_NUM6&amp;quot;, &amp;quot;KEY_NUM7&amp;quot;, &amp;quot;KEY_NUM8&amp;quot;, &amp;quot;KEY_NUM9&amp;quot;,&lt;br /&gt;
                             &amp;quot;KEY_POUND&amp;quot;, &amp;quot;KEY_STAR&amp;quot;};&lt;br /&gt;
                             &lt;br /&gt;
    static int[] gameActions = {&lt;br /&gt;
                            UP, DOWN, LEFT, RIGHT, FIRE,&lt;br /&gt;
                            GAME_A, GAME_B, GAME_C, GAME_D};&lt;br /&gt;
    static String[] gameNames = {&lt;br /&gt;
                            &amp;quot;UP&amp;quot;, &amp;quot;DOWN&amp;quot;, &amp;quot;LEFT&amp;quot;, &amp;quot;RIGHT&amp;quot;, &amp;quot;FIRE&amp;quot;,&lt;br /&gt;
                            &amp;quot;GAME_A&amp;quot;, &amp;quot;GAME_B&amp;quot;, &amp;quot;GAME_C&amp;quot;, &amp;quot;GAME_D&amp;quot; };&lt;br /&gt;
    &lt;br /&gt;
    int lastKeyCode = 0;&lt;br /&gt;
    &lt;br /&gt;
    int lastX;&lt;br /&gt;
    &lt;br /&gt;
    int lastY;&lt;br /&gt;
    &lt;br /&gt;
    boolean pointer;&lt;br /&gt;
    protected void keyPressed(int keyCode) {&lt;br /&gt;
        lastKeyCode = keyCode;&lt;br /&gt;
        repaint();&lt;br /&gt;
    }&lt;br /&gt;
        &lt;br /&gt;
    protected void keyRepeated(int keyCode) {&lt;br /&gt;
        lastKeyCode = keyCode;&lt;br /&gt;
        repaint();&lt;br /&gt;
    }&lt;br /&gt;
        &lt;br /&gt;
    protected void keyReleased(int keyCode) {&lt;br /&gt;
        lastKeyCode = 0;&lt;br /&gt;
        repaint();&lt;br /&gt;
    }    &lt;br /&gt;
    protected void pointerPressed(int x, int y) {&lt;br /&gt;
        lastX = x;&lt;br /&gt;
        lastY = y;&lt;br /&gt;
        pointer = true;&lt;br /&gt;
        repaint();&lt;br /&gt;
    }&lt;br /&gt;
        &lt;br /&gt;
    protected void pointerDragged(int x, int y) {&lt;br /&gt;
        lastX = x;&lt;br /&gt;
        lastY = y;&lt;br /&gt;
        pointer = true;&lt;br /&gt;
        repaint();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    protected void pointerReleased(int x, int y) {&lt;br /&gt;
        pointer = false;&lt;br /&gt;
        repaint();&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    protected void paint(Graphics g) {&lt;br /&gt;
        g.setColor(0xffffff);&lt;br /&gt;
        g.fillRect(0, 0, getWidth(), getHeight());&lt;br /&gt;
        &lt;br /&gt;
        g.setColor(0);&lt;br /&gt;
        if (lastKeyCode != 0) {&lt;br /&gt;
            String keyText = &amp;quot;keyCode &amp;quot; + lastKeyCode;&lt;br /&gt;
            String keyName = null;&lt;br /&gt;
            for (int i = 0; i &amp;lt; keyCodes.length; i++) {&lt;br /&gt;
                if (lastKeyCode == keyCodes[i]) {&lt;br /&gt;
                    keyName = keyNames[i];&lt;br /&gt;
                    break;&lt;br /&gt;
                }&lt;br /&gt;
            }   &lt;br /&gt;
            if (keyName == null) {&lt;br /&gt;
                for (int i = 0; i &amp;lt; gameActions.length; i++) {&lt;br /&gt;
                    if (lastKeyCode == getKeyCode(gameActions[i])) {&lt;br /&gt;
                        keyName = gameNames[i];&lt;br /&gt;
                        break;&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
            g.drawString(keyText, getWidth()/2, getHeight()/2, &lt;br /&gt;
                            Graphics.BASELINE|Graphics.HCENTER);&lt;br /&gt;
                    &lt;br /&gt;
            if (keyName != null) {&lt;br /&gt;
                g.drawString(keyName, getWidth()/2, getHeight()/2 + g.getFont().getHeight(), &lt;br /&gt;
                            Graphics.BASELINE|Graphics.HCENTER);    &lt;br /&gt;
            }&lt;br /&gt;
        } else if (pointer) {&lt;br /&gt;
            g.drawString(&amp;quot;(&amp;quot; + lastX + &amp;quot;, &amp;quot; + lastY + &amp;quot;)&amp;quot;, getWidth()/2, getHeight()/2, &lt;br /&gt;
                            Graphics.BASELINE|Graphics.HCENTER);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- end source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Check the key event ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
import javax.microedition.lcdui.Canvas;&lt;br /&gt;
import javax.microedition.lcdui.rumand;&lt;br /&gt;
import javax.microedition.lcdui.rumandListener;&lt;br /&gt;
import javax.microedition.lcdui.Display;&lt;br /&gt;
import javax.microedition.lcdui.Displayable;&lt;br /&gt;
import javax.microedition.lcdui.Font;&lt;br /&gt;
import javax.microedition.lcdui.Graphics;&lt;br /&gt;
import javax.microedition.midlet.MIDlet;&lt;br /&gt;
public class KeyMIDlet extends MIDlet {&lt;br /&gt;
  public void startApp() {&lt;br /&gt;
    Displayable d = new KeyCanvas();&lt;br /&gt;
    d.addCommand(new Command(&amp;quot;Exit&amp;quot;, Command.EXIT, 0));&lt;br /&gt;
    d.setCommandListener(new CommandListener() {&lt;br /&gt;
      public void commandAction(Command c, Displayable s) {&lt;br /&gt;
        notifyDestroyed();&lt;br /&gt;
      }&lt;br /&gt;
    });&lt;br /&gt;
    Display.getDisplay(this).setCurrent(d);&lt;br /&gt;
  }&lt;br /&gt;
  public void pauseApp() {&lt;br /&gt;
  }&lt;br /&gt;
  public void destroyApp(boolean unconditional) {&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
class KeyCanvas extends Canvas {&lt;br /&gt;
  private Font mFont= Font.getFont(Font.FACE_PROPORTIONAL, Font.STYLE_PLAIN, Font.SIZE_MEDIUM);&lt;br /&gt;
  private String mMessage = &amp;quot;[Press keys]&amp;quot;;&lt;br /&gt;
  public void paint(Graphics g) {&lt;br /&gt;
    int w = getWidth();&lt;br /&gt;
    int h = getHeight();&lt;br /&gt;
    int x = w / 2;&lt;br /&gt;
    int y = h / 2;&lt;br /&gt;
    g.drawString(mMessage, x, y, Graphics.BASELINE | Graphics.HCENTER);&lt;br /&gt;
  }&lt;br /&gt;
  protected void keyPressed(int keyCode) {&lt;br /&gt;
    int gameAction = getGameAction(keyCode);&lt;br /&gt;
    switch (gameAction) {&lt;br /&gt;
    case UP:&lt;br /&gt;
      mMessage = &amp;quot;UP&amp;quot;;&lt;br /&gt;
      break;&lt;br /&gt;
    case DOWN:&lt;br /&gt;
      mMessage = &amp;quot;DOWN&amp;quot;;&lt;br /&gt;
      break;&lt;br /&gt;
    case LEFT:&lt;br /&gt;
      mMessage = &amp;quot;LEFT&amp;quot;;&lt;br /&gt;
      break;&lt;br /&gt;
    case RIGHT:&lt;br /&gt;
      mMessage = &amp;quot;RIGHT&amp;quot;;&lt;br /&gt;
      break;&lt;br /&gt;
    case FIRE:&lt;br /&gt;
      mMessage = &amp;quot;FIRE&amp;quot;;&lt;br /&gt;
      break;&lt;br /&gt;
    case GAME_A:&lt;br /&gt;
      mMessage = &amp;quot;GAME_A&amp;quot;;&lt;br /&gt;
      break;&lt;br /&gt;
    case GAME_B:&lt;br /&gt;
      mMessage = &amp;quot;GAME_B&amp;quot;;&lt;br /&gt;
      break;&lt;br /&gt;
    case GAME_C:&lt;br /&gt;
      mMessage = &amp;quot;GAME_C&amp;quot;;&lt;br /&gt;
      break;&lt;br /&gt;
    case GAME_D:&lt;br /&gt;
      mMessage = &amp;quot;GAME_D&amp;quot;;&lt;br /&gt;
      break;&lt;br /&gt;
    default:&lt;br /&gt;
      mMessage = &amp;quot;&amp;quot;;&lt;br /&gt;
      break;&lt;br /&gt;
    }&lt;br /&gt;
    repaint();&lt;br /&gt;
  }&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- end source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Game action ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
import javax.microedition.lcdui.Canvas;&lt;br /&gt;
import javax.microedition.lcdui.rumand;&lt;br /&gt;
import javax.microedition.lcdui.rumandListener;&lt;br /&gt;
import javax.microedition.lcdui.Display;&lt;br /&gt;
import javax.microedition.lcdui.Displayable;&lt;br /&gt;
import javax.microedition.lcdui.Graphics;&lt;br /&gt;
import javax.microedition.midlet.MIDlet;&lt;br /&gt;
public class GameActionMIDlet extends MIDlet implements CommandListener {&lt;br /&gt;
  private Command exitCommand;&lt;br /&gt;
  Display display;&lt;br /&gt;
  Displayable d;&lt;br /&gt;
  public void startApp() {&lt;br /&gt;
    Display display = Display.getDisplay(this);&lt;br /&gt;
    d = new GameActionCanvas();&lt;br /&gt;
    exitCommand = new Command(&amp;quot;Exit&amp;quot;, Command.EXIT, 1);&lt;br /&gt;
    d.addCommand(exitCommand);&lt;br /&gt;
    d.setCommandListener(this);&lt;br /&gt;
    display.setCurrent(d);&lt;br /&gt;
  }&lt;br /&gt;
  public void pauseApp() {&lt;br /&gt;
  }&lt;br /&gt;
  public void destroyApp(boolean unconditional) {&lt;br /&gt;
  }&lt;br /&gt;
  public void commandAction(Command c, Displayable s) {&lt;br /&gt;
    notifyDestroyed();&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
class GameActionCanvas extends Canvas {&lt;br /&gt;
  int width = 0;&lt;br /&gt;
  int height = 0;&lt;br /&gt;
  String aMessage = &amp;quot;message&amp;quot;;&lt;br /&gt;
  public void paint(Graphics g) {&lt;br /&gt;
    width = getWidth();&lt;br /&gt;
    height = getHeight();&lt;br /&gt;
    g.setGrayScale(255);&lt;br /&gt;
    g.fillRect(0, 0, width - 1, height - 1);&lt;br /&gt;
    g.setGrayScale(0);&lt;br /&gt;
    g.drawRect(0, 0, width - 1, height - 1);&lt;br /&gt;
    g.drawString(aMessage, 10, 10, Graphics.TOP | Graphics.LEFT);&lt;br /&gt;
  }&lt;br /&gt;
  protected void keyPressed(int keyCode) {&lt;br /&gt;
    int gameAction = getGameAction(keyCode);&lt;br /&gt;
    switch (gameAction) {&lt;br /&gt;
    case UP:&lt;br /&gt;
      aMessage = &amp;quot;Up&amp;quot;;&lt;br /&gt;
      break;&lt;br /&gt;
    case DOWN:&lt;br /&gt;
      aMessage = &amp;quot;Down&amp;quot;;&lt;br /&gt;
      break;&lt;br /&gt;
    case LEFT:&lt;br /&gt;
      aMessage = &amp;quot;Left&amp;quot;;&lt;br /&gt;
      break;&lt;br /&gt;
    case RIGHT:&lt;br /&gt;
      aMessage = &amp;quot;Right&amp;quot;;&lt;br /&gt;
      break;&lt;br /&gt;
    case FIRE:&lt;br /&gt;
      aMessage = &amp;quot;Send&amp;quot;;&lt;br /&gt;
      break;&lt;br /&gt;
    case GAME_A:&lt;br /&gt;
      aMessage = &amp;quot;GAME_A&amp;quot;;&lt;br /&gt;
      break;&lt;br /&gt;
    case GAME_B:&lt;br /&gt;
      aMessage = &amp;quot;GAME_B&amp;quot;;&lt;br /&gt;
      break;&lt;br /&gt;
    case GAME_C:&lt;br /&gt;
      aMessage = &amp;quot;GAME_C&amp;quot;;&lt;br /&gt;
      break;&lt;br /&gt;
    case GAME_D:&lt;br /&gt;
      aMessage = &amp;quot;GAME_D&amp;quot;;&lt;br /&gt;
      break;&lt;br /&gt;
    default:&lt;br /&gt;
      aMessage = &amp;quot;&amp;quot;;&lt;br /&gt;
      break;&lt;br /&gt;
    }&lt;br /&gt;
    repaint();&lt;br /&gt;
  }&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- end source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Get key code ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- start source code --&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
    &amp;lt;source lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
import javax.microedition.lcdui.Canvas;&lt;br /&gt;
import javax.microedition.lcdui.rumand;&lt;br /&gt;
import javax.microedition.lcdui.rumandListener;&lt;br /&gt;
import javax.microedition.lcdui.Display;&lt;br /&gt;
import javax.microedition.lcdui.Displayable;&lt;br /&gt;
import javax.microedition.lcdui.Graphics;&lt;br /&gt;
import javax.microedition.midlet.MIDlet;&lt;br /&gt;
public class KeyEventsMIDlet extends MIDlet implements CommandListener {&lt;br /&gt;
  private Command exitCommand;&lt;br /&gt;
  Display display;&lt;br /&gt;
  Displayable d;&lt;br /&gt;
  public void startApp() {&lt;br /&gt;
    Display display = Display.getDisplay(this);&lt;br /&gt;
    d = new KeyEventsCanvas();&lt;br /&gt;
    exitCommand = new Command(&amp;quot;Exit&amp;quot;, Command.EXIT, 1);&lt;br /&gt;
    d.addCommand(exitCommand);&lt;br /&gt;
    d.setCommandListener(this);&lt;br /&gt;
    display.setCurrent(d);&lt;br /&gt;
  }&lt;br /&gt;
  public void pauseApp() {&lt;br /&gt;
  }&lt;br /&gt;
  public void destroyApp(boolean unconditional) {&lt;br /&gt;
  }&lt;br /&gt;
  public void commandAction(Command c, Displayable s) {&lt;br /&gt;
    notifyDestroyed();&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
class KeyEventsCanvas extends Canvas {&lt;br /&gt;
  int width = 0;&lt;br /&gt;
  int height = 0;&lt;br /&gt;
  String aMessage = &amp;quot;message&amp;quot;;&lt;br /&gt;
  public void paint(Graphics g) {&lt;br /&gt;
    width = getWidth();&lt;br /&gt;
    height = getHeight();&lt;br /&gt;
    g.setGrayScale(255);&lt;br /&gt;
    g.fillRect(0, 0, width - 1, height - 1);&lt;br /&gt;
    g.setGrayScale(0);&lt;br /&gt;
    g.drawRect(0, 0, width - 1, height - 1);&lt;br /&gt;
    g.drawString(aMessage, 10, 10, Graphics.TOP | Graphics.LEFT);&lt;br /&gt;
  }&lt;br /&gt;
  protected void keyPressed(int keyCode) {&lt;br /&gt;
    aMessage = getKeyName(keyCode);&lt;br /&gt;
    if (aMessage.equals(&amp;quot;2&amp;quot;))&lt;br /&gt;
      aMessage = &amp;quot;2&amp;quot;;&lt;br /&gt;
    repaint();&lt;br /&gt;
  }&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;!-- end source code --&amp;gt;&lt;/div&gt;</summary>
			</entry>

	</feed>