Java Tutorial/2D Graphics/Oval
Draw Oval
<source lang="java">
import java.awt.Graphics; import javax.swing.JComponent; import javax.swing.JFrame; class MyCanvas extends JComponent {
public void paint(Graphics g) { g.drawOval (10, 10, 200, 200); }
} public class DrawOval {
public static void main(String[] a) { JFrame window = new JFrame(); window.setBounds(30, 30, 300, 300); window.getContentPane().add(new MyCanvas()); window.setVisible(true); }
}</source>
Fill Oval
<source lang="java">
import java.awt.Frame; import java.awt.Graphics; import java.awt.Graphics2D; public class MainClass extends Frame {
public static void main(String[] args) { (new MainClass()).setVisible(true); } public MainClass() { super("Shape Sampler"); setSize(400, 550); } public void paint(Graphics g) { Graphics2D g2d = (Graphics2D) g; g2d.fillOval(48, 298, 5, 5); }
}</source>