Java/3D/Cone

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Cone Yoyo

   <source lang="java">

/*

* ConeYoyoApp.java 1.0 98/11/25
* 
* Copyright (c) 1998 Sun Microsystems, Inc. All Rights Reserved.
* 
* Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
* modify and redistribute this software in source and binary code form,
* provided that i) this copyright notice and license appear on all copies of
* the software; and ii) Licensee does not utilize the software in a manner
* which is disparaging to Sun.
* 
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
* IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
* NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
* LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
* OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
* LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
* INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
* CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
* OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY
* OF SUCH DAMAGES.
* 
* This software is not designed or intended for use in on-line control of
* aircraft, air traffic, aircraft navigation or aircraft communications; or in
* the design, construction, operation or maintenance of any nuclear facility.
* Licensee represents and warrants that it will not use or redistribute the
* Software for such purposes.
*/

/*

* Getting Started with the Java 3D API written in Java 3D
* 
* This program demonstrates: 1. writing a visual object class In this program,
* ConeYoyo class defines a visual object independent of all other classes. 2.
* Using Cone to create surfaces.
*/

import java.applet.Applet; import java.awt.BorderLayout; import java.awt.Frame; import javax.media.j3d.Alpha; import javax.media.j3d.Appearance; import javax.media.j3d.BoundingSphere; import javax.media.j3d.BranchGroup; import javax.media.j3d.Canvas3D; import javax.media.j3d.RotationInterpolator; import javax.media.j3d.Transform3D; import javax.media.j3d.TransformGroup; import javax.vecmath.Point3d; import javax.vecmath.Vector3f; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.geometry.Cone; import com.sun.j3d.utils.universe.SimpleUniverse; public class ConeYoyoApp extends Applet {

 /////////////////////////////////////////////////
 //
 // create scene graph branch group
 //
 public class ConeYoyo {
   private BranchGroup yoyoBG;
   ////////////////////////////////////////////
   //
   // create Shape3D with geometry and appearance
   // the geometry is created in method yoyoGeometry
   // the appearance is created in method yoyoAppearance
   //
   public ConeYoyo() {
     yoyoBG = new BranchGroup();
     Appearance app = new Appearance();
     // rotate object has composited transformation matrix
     Transform3D rotate = new Transform3D();
     Transform3D translate = new Transform3D();
     translate.set(new Vector3f(0.1f, 0.0f, 0.0f));
     TransformGroup yoyoTGT1 = new TransformGroup(translate);
     yoyoBG.addChild(yoyoTGT1);
     rotate.rotZ(Math.PI / 2.0d);
     TransformGroup yoyoTGR1 = new TransformGroup(rotate);
     Cone cone1 = new Cone(0.6f, 0.2f);
     cone1.setAppearance(app);
     yoyoTGR1.addChild(cone1);
     yoyoTGT1.addChild(yoyoTGR1);
     translate.set(new Vector3f(-0.1f, 0.0f, 0.0f));
     TransformGroup yoyoTGT2 = new TransformGroup(translate);
     yoyoBG.addChild(yoyoTGT2);
     rotate.rotZ(-Math.PI / 2.0d);
     TransformGroup yoyoTGR2 = new TransformGroup(rotate);
     Cone cone2 = new Cone(0.6f, 0.2f);
     cone2.setAppearance(app);
     yoyoTGR2.addChild(cone2);
     yoyoTGT2.addChild(yoyoTGR2);
     yoyoBG.rupile();
   } // end of ConeYoyo constructor
   public BranchGroup getBG() {
     return yoyoBG;
   }
 } // end of class ConeYoyo
 /////////////////////////////////////////////////
 //
 // create scene graph branch group
 //
 public BranchGroup createSceneGraph() {
   BranchGroup objRoot = new BranchGroup();
   // Create the transform group node and initialize it to the
   // identity. Enable the TRANSFORM_WRITE capability so that
   // our behavior code can modify it at runtime. Add it to the
   // root of the subgraph.
   TransformGroup objSpin = new TransformGroup();
   objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
   objRoot.addChild(objSpin);
   objSpin.addChild(new ConeYoyo().getBG());
   // Create a new Behavior object that will perform the desired
   // operation on the specified transform object and add it into
   // the scene graph.
   Transform3D yAxis = new Transform3D();
   Alpha rotationAlpha = new Alpha(-1, 4000);
   RotationInterpolator rotator = new RotationInterpolator(rotationAlpha,
       objSpin);
   BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
       100.0);
   rotator.setSchedulingBounds(bounds);
   objSpin.addChild(rotator);
   // Let Java 3D perform optimizations on this scene graph.
   objRoot.rupile();
   return objRoot;
 } // end of CreateSceneGraph method of yoyo1
 // Create a simple scene and attach it to the virtual universe
 public ConeYoyoApp() {
   setLayout(new BorderLayout());
   Canvas3D canvas3D = new Canvas3D(null);
   add("Center", canvas3D);
   BranchGroup scene = createSceneGraph();
   SimpleUniverse simpleU = new SimpleUniverse(canvas3D);
   simpleU.getViewingPlatform().setNominalViewingTransform();
   simpleU.addBranchGraph(scene);
 } // end of ConeYoyoApp constructor
 //  The following allows this to be run as an application
 //  as well as an applet
 public static void main(String[] args) {
   Frame frame = new MainFrame(new ConeYoyoApp(), 256, 256);
 } // end of main method of coneyoyo

} // end of class ConeYoyoApp


      </source>
   
  
 
  



Creates a cone using the utility class Cone

   <source lang="java">

/* Essential Java 3D Fast Ian Palmer Publisher: Springer-Verlag ISBN: 1-85233-394-4

  • /

import java.awt.BorderLayout; import java.awt.Button; import java.awt.Frame; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.media.j3d.Appearance; import javax.media.j3d.BranchGroup; import javax.media.j3d.Canvas3D; import javax.media.j3d.Locale; import javax.media.j3d.Node; import javax.media.j3d.PhysicalBody; import javax.media.j3d.PhysicalEnvironment; import javax.media.j3d.Transform3D; import javax.media.j3d.TransformGroup; import javax.media.j3d.View; import javax.media.j3d.ViewPlatform; import javax.media.j3d.VirtualUniverse; import javax.vecmath.AxisAngle4d; import javax.vecmath.Vector3f; import com.sun.j3d.utils.geometry.Cone; /**

* Creates a cone using the utility class Cone.
* 
* @author I.J.Palmer
* @version 1.0
*/

public class SimpleCone extends Frame implements ActionListener {

 protected Canvas3D myCanvas3D = new Canvas3D(null);
 protected Button myButton = new Button("Exit");
 /**
  * This function builds the view branch of the scene graph. It creates a
  * branch group and then creates the necessary view elements to give a
  * useful view of our content.
  * 
  * @param c
  *            Canvas3D that will display the view
  * @return BranchGroup that is the root of the view elements
  */
 protected BranchGroup buildViewBranch(Canvas3D c) {
   BranchGroup viewBranch = new BranchGroup();
   Transform3D viewXfm = new Transform3D();
   viewXfm.set(new Vector3f(0.0f, 0.0f, 5.0f));
   TransformGroup viewXfmGroup = new TransformGroup(viewXfm);
   ViewPlatform myViewPlatform = new ViewPlatform();
   PhysicalBody myBody = new PhysicalBody();
   PhysicalEnvironment myEnvironment = new PhysicalEnvironment();
   viewXfmGroup.addChild(myViewPlatform);
   viewBranch.addChild(viewXfmGroup);
   View myView = new View();
   myView.addCanvas3D(c);
   myView.attachViewPlatform(myViewPlatform);
   myView.setPhysicalBody(myBody);
   myView.setPhysicalEnvironment(myEnvironment);
   return viewBranch;
 }
 /**
  * This builds the content branch of our scene graph. It uses the buildShape
  * function to create the actual shape, adding to to the transform group so
  * that the shape is slightly tilted to reveal its 3D shape.
  * 
  * @param shape
  *            Node that represents the geometry for the content
  * @return BranchGroup that is the root of the content branch
  */
 protected BranchGroup buildContentBranch() {
   BranchGroup contentBranch = new BranchGroup();
   Transform3D rotateCube = new Transform3D();
   rotateCube.set(new AxisAngle4d(1.0, 1.0, 0.0, Math.PI / 4.0));
   TransformGroup rotationGroup = new TransformGroup(rotateCube);
   contentBranch.addChild(rotationGroup);
   rotationGroup.addChild(new Cone(1.0f, 2.0f, 0, new Appearance()));
   return contentBranch;
 }
 /**
  * This simply builds the shape using the Cone utility class.
  * 
  * @param Node
  *            that the is the Cone created
  */
 protected Node buildShape() {
   return new Cone(1.0f, 2.0f, Cone.GENERATE_NORMALS, new Appearance());
 }
 /**
  * Handles the exit button action to quit the program.
  */
 public void actionPerformed(ActionEvent e) {
   dispose();
   System.exit(0);
 }
 public SimpleCone() {
   VirtualUniverse myUniverse = new VirtualUniverse();
   Locale myLocale = new Locale(myUniverse);
   myLocale.addBranchGraph(buildViewBranch(myCanvas3D));
   myLocale.addBranchGraph(buildContentBranch());
   setTitle("SimpleWorld");
   setSize(400, 400);
   setLayout(new BorderLayout());
   add("Center", myCanvas3D);
   add("South", myButton);
   myButton.addActionListener(this);
   setVisible(true);
 }
 public static void main(String[] args) {
   SimpleCone sw = new SimpleCone();
 }

}

      </source>