Java Tutorial/2D Graphics/TexturePaint
A texture is a bitmap image applied to a shape
<source lang="java">
import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Rectangle; import java.awt.TexturePaint; import java.awt.image.BufferedImage; import java.io.IOException; import javax.imageio.ImageIO; import javax.swing.JFrame; import javax.swing.JPanel; public class Textures extends JPanel {
BufferedImage s; public Textures() { try { s = ImageIO.read(this.getClass().getResource("s.png")); } catch (IOException e) { e.printStackTrace(); } } public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g; TexturePaint slatetp = new TexturePaint(s, new Rectangle(0, 0, 90, 60)); g2d.setPaint(slatetp); g2d.fillRect(10, 15, 90, 60); } public static void main(String[] args) { JFrame frame = new JFrame("Textures"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.add(new Textures()); frame.setSize(360, 120); frame.setVisible(true); }
}</source>
TexturePaint with BufferedImage
<source lang="java">
import java.awt.AlphaComposite; import java.awt.BasicStroke; import java.awt.Color; import java.awt.GradientPaint; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Rectangle; import java.awt.TexturePaint; import java.awt.geom.Rectangle2D; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class TextureWithBufferedImage extends JFrame {
public TextureWithBufferedImage() { getContentPane().add(new DrawingCanvas()); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setSize(500, 500); setVisible(true); } public static void main(String arg[]) { new TextureWithBufferedImage(); }
} class DrawingCanvas extends JPanel {
DrawingCanvas() { setSize(300, 300); setBackground(Color.white); } public void paint(Graphics g) { Graphics2D g2D = (Graphics2D) g; Rectangle2D rec1, rec2, rec3, rec4, rec5; rec1 = new Rectangle2D.Float(25, 25, 75, 150); rec2 = new Rectangle2D.Float(125, 25, 10, 75); rec3 = new Rectangle2D.Float(75, 125, 125, 75); rec4 = new Rectangle2D.Float(25, 15, 12, 75); rec5 = new Rectangle2D.Float(15, 50, 15, 15); AlphaComposite ac = AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 1); g2D.setComposite(ac); g2D.setStroke(new BasicStroke(5.0f)); g2D.draw(rec1); GradientPaint gp = new GradientPaint(125f, 25f, Color.yellow, 225f, 100f, Color.blue); g2D.setPaint(gp); g2D.fill(rec2); BufferedImage bi = new BufferedImage(5, 5, BufferedImage.TYPE_INT_RGB); Graphics2D big = bi.createGraphics(); big.setColor(Color.magenta); big.fillRect(0, 0, 5, 5); big.setColor(Color.black); big.drawLine(0, 0, 5, 5); Rectangle r = new Rectangle(0, 0, 5, 5); TexturePaint tp = new TexturePaint(bi, r); g2D.setPaint(tp); g2D.fill(rec3); g2D.setColor(Color.green); g2D.fill(rec4); g2D.setColor(Color.red); g2D.fill(rec5); }
}</source>
TexturePaint with GIF image
<source lang="java">
import java.awt.Color; import java.awt.Font; import java.awt.FontMetrics; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.TexturePaint; import java.awt.geom.Rectangle2D; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class MainClass extends JFrame {
public MainClass() { getContentPane().add(new DrawingCanvas()); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setSize(500, 500); setVisible(true); } public static void main(String arg[]) { new MainClass(); }
} class DrawingCanvas extends JPanel {
Font font = new Font("Dialog", Font.BOLD, 40); FontMetrics fontMetrics; DrawingCanvas() { setSize(300, 300); setBackground(Color.white); fontMetrics = getFontMetrics(font); } public void paint(Graphics g) { Graphics2D g2D = (Graphics2D) g; Image displayImage = getToolkit().getImage("c:\your.gif"); if (displayImage != null) { BufferedImage bi = new BufferedImage( displayImage.getWidth(this), displayImage.getHeight(this), BufferedImage.TYPE_INT_RGB); bi.createGraphics().drawImage(displayImage, 0, 0, this); Rectangle2D rectangle = new Rectangle2D.Float(0, 0, displayImage.getWidth(this), displayImage.getHeight(this)); TexturePaint tp = new TexturePaint(bi, rectangle); g2D.setPaint(tp); g2D.fill(new Rectangle2D.Float(0, 0, getWidth(), getHeight())); } }
}</source>